game review · Guards of Atlantis II
Guards of Atlantis II
2026-08-04 · 3 min read
I don’t play the video game genre this is drawing from, never got into the PC-MOBA scene, so I came at Guards of Atlantis II without the baseline everyone else in the fanbase seems to bring. What I found is a game that earns the comparison anyway, real team-based strategy, positioning and order that matters as much as your hero’s raw stats, and a teach that’s quicker than a game with this much going on has any right to have.
The hero variety is the draw and it holds up. Every character carves out a genuinely different niche, and unlike a lot of asymmetric games where half the roster feels like padding, the reworked cast here retains its identity while getting real depth added on top. One thing that comes through again and again in what other people have written about it is how responsive the design has been to its own community, tweaks that came directly out of organized playtesting rather than a designer guessing in a vacuum, and you can feel that iteration in how clean the rules read.
Where I’d temper the enthusiasm is the same place a lot of team games fall down: this wants a committed, repeat group. I’ve had one session where movement and positioning felt genuinely constrained in a way I couldn’t tell was intentional design friction or just a hero I picked wrong, and that ambiguity doesn’t resolve itself in a single play. This is closer to a lifestyle game, the Magic-the-Gathering model of a dedicated table that comes back weekly, than a casual pickup game for whoever happens to be free. If your group is scattered and inconsistent, a lot of the depth here just never gets a chance to surface.
Component drift is a real annoyance at this scale, five heroes’ worth of tokens and cards sliding around a shared board the moment anyone bumps the table, and a game this tactically precise deserves better than that. Still, for a dedicated team that’ll actually run it back week after week, I haven’t found a tighter cardboard translation of that genre, and I’ve looked.